The object manager offers a convenient and flexible way to create dynamic objects. Specified “Target Objects” are replaced by corresponding “Mod Objects” which enables you to replace static placeholder objects with dynamic content selectors.
The content selector loads, instantiates, selects and updates content found in its specified resource paths, the selected object will vary depending on the noise seed.
The object navigation script tracks the specified “Nav Object“ and moves whatever object it is attached to until it comes to reside within the specified “Max Distance”.
The view manager script manages the current main camera.
The nav manager script handles user input and navigation.
The distributor script distributes prefabs found in its specified resource paths around its own origin position.
Loads, selects and plays random audio samples found in its specified resource paths.
The dialogue script provides basic scaffolding for building networked dialogue systems.